Describe the scene in your own words.
Get a VTT-ready map in under a minute.
5 free maps when it opens. No credit card.
Made in NeedAMap from these eight words.
NeedAMap is a map creation tool for tabletop RPG game masters.
You describe a scene in plain words. It draws a gridless, top-down encounter map at 1K, 2K, or 4K, ready to drop onto a Roll20, Foundry VTT, or Owlbear Rodeo page, or to print.
Fantasy, sci-fi, horror, modern, western, and anything else you can put into words.
Write it the way you would narrate it, or start from one of 60 scene starters. A sentence works; detail gives you control.
Square for a room, Wide for a road, Cinematic for a set piece. 2K holds up when players zoom in, 4K prints. Painted, Gritty, or Ink to match the tone of your campaign. Under a minute later the map is in your library.
Download a standard image and drag it onto your VTT page, or print it. Guides for Roll20, Foundry VTT, and Owlbear Rodeo.
One line or a paragraph. The map follows the words.
“Drow city on a cavern lake, purple glow, spider webs, black spires”
“Midnight graveyard, iron gate, tombstones and mausoleums, dead trees, ground fog, full moon”
“Crumbling jungle temple, vines, golden light shafts, moss tiles, central altar”
“A ruined stone cathedral with its nave open to the night sky, rows of broken pews rising from shallow floodwater that mirrors the moon. The altar stands on a raised platform at the far end behind fallen roof beams, side chapels and toppled statues offer flanking cover, and a great shattered rose window scatters glass across the flooded floor. Cold blue moonlight with drifting mist, dark stone and silver reflections.”
“A vast volcanic cavern where mountains of gold coins, gemstones, and treasure spill across a black stone floor. A massive circular dais rises at the center ringed by melted candles and scattered weapons, broken pillars and half-buried chests offer cover among the coin drifts, and rivers of faint lava glow through cracks along the cavern edges. Warm amber light rising off the gold against deep volcanic shadow.”
“Multiple ships on the water, with space on each of the decks. Water battle with deployed rope bridges connecting 2 of the ships. Some ships are in a destroyed state, or badly damaged. There is smoke rising from some of the damaged ships. One ship is larger than the rest, dominating part of the map.”
The map for tonight’s scene doesn’t exist yet, because it’s your unique scene for your unique campaign.
Describe it and it is yours, built to the encounter you planned instead of the closest thing you could find.
No folders to dig through, no marketplace to search, no compromising your session around someone else’s map: your scene, your map, ready for the table in under a minute.
Most sessions come down to two to four places the party will stand: the road where the ambush happens, the tavern where the deal goes wrong, the crypt beneath it. Each one gets its own map built to your notes, so the scene you wrote is the scene your players fight in.
Say what you see: the ambush road at dusk, the tavern with a back room, the crypt with its flooded lower level. Choose a shape and a resolution and the engine handles the rest. Three scenes is a few minutes of prep, with no drawing and no prompt craft.
Every map arrives top-down, gridless, and edge to edge, so it lands on its Roll20 page, Foundry scene, or Owlbear Rodeo scene with one number for the grid and nothing to crop or clean up. The grid is the VTT’s; the map has none to fight it.
Reveal with fog as the party moves and switch scenes when they leave the room. When they kick open a door you never planned for, describe the room and have it on screen in under a minute. Every map stays in your library for the next time the road runs that way.
Maps are the first piece. The rest of your session prep is on its way.
D&D, Pathfinder, and every OSR table.
Starfinder, Mothership, starships and stations.
Call of Cthulhu, gothic campaigns, manors and crypts.
Warehouses, motels, subway platforms.
Cyberpunk RED, Shadowrun, neon streets, and megacorp lobbies.
Saloons, main streets, canyon ambushes.
Running D&D? The D&D map generator page goes deeper on the scenes fantasy groups ask for.
Every map downloads as a standard image. Each virtual tabletop needs one number to line the grid up, and these pages give it to you.
A 2K map lands at about 146 pixels per square on a 14-square page, above the 140 Roll20 recommends for maps players zoom into.
Battle maps for Roll20 →Foundry reads the scene size from the image. Grid size is the image width divided by the squares you want across: 146 for 14.
Battle maps for Foundry VTT →Name the file tavern-14x14.jpg and Owlbear sets the columns and rows from the name. The map is locked under the grid from the first drag.
Battle maps for Owlbear Rodeo →Also fine anywhere that imports an image: Fantasy Grounds, Shmeppy, and more. What matters on any virtual tabletop.
$0
Free
5 maps at 1K when you sign up. No credit card, and the credits never expire.
$4
Monthly
15 credits a month, rolling over up to 30, with 2K and 4K unlocked.
$3
Credit pack
10 credits that never expire, on any tier, and they keep working if you cancel.
A 1K map costs 1 credit, 2K costs 2, and 4K costs 4. Commercial use is allowed on every tier, including free. Every detail on the pricing page.
Any scene you can describe: forest clearings, dungeon corridors, space stations, cyberpunk alleys, haunted manors, western saloons. NeedAMap works across fantasy, sci-fi, horror, modern, and any other genre. The TTRPG map maker page shows one map from each.
The map for the scene you actually wrote. A library gives you the closest match and you bend the encounter to fit it. Here you describe the room, the road, or the ruin as it stands in your notes and get that one, gridless and ready for your VTT, in under a minute.
Under a minute for most maps. 1K is the fastest and 4K takes a little longer.
1K, 2K, and 4K. 2K is the comfortable choice for most virtual tabletops, and sharper than Roll20’s recommended grid detail. 4K is for print and set pieces.
Yes. Download the map as a high-resolution image and drag it into Roll20, Foundry VTT, Owlbear Rodeo, Fantasy Grounds, or any platform that accepts an image.
You get 5 free maps at 1K when you sign up, with no credit card. After that, the monthly plan is $4 for 15 credits and a $3 pack adds 10 credits that never expire.
No. Describe what you want in plain words, the way you would tell a player what they see when they walk into a room.
Yes, on every tier including free. Published adventures, streamed games, paid sessions, and printed products are all fine.
The credit comes back automatically. You are never charged for a map you did not get.
Describe the scene. Your map is ready in under a minute.
Notify me at launch